![]() Further developing upon what was established in The Dark Descent, the emphasis is placed more on the puzzles or tests, inspired, according to its creators, in the Saw movie series. The expansion Justine is not what most people expect. ![]() It also should be commended how Frictional Games cleverly uses physics for solving particular puzzles, or to overcome seemingly impossible sections, which defines the undisputed talent of the developers. ![]() The result is a title which can cause a morbid type of distress and despite being out six years ago still manages to preserve its strength in psychological horror. While the main game has a few jump scares, the main draw of the horror is the masterful use of sounds and location aesthetics. In the early parts of the game, Frictional Games introduces them with a surprising delay, leaving you time to get used to the controls and exploration, all with an atmosphere which is truly exemplary, despite the horror classic mold. These deformed creatures, sometimes invisible, are terrors you must scrupulously avoid, as you are completely helpless to their attacks. If your Sanity drops too far, you will have to worry about the monsters coming to find you. In both cases the resources are limited, with low availability of oil for the lamp and Tinder for candles. To avert the dreaded consequences you should be in the light, and the only way is to rely on an oil lamp or lighting the candles placed in various rooms. If Daniel remains in the dark too long, his view and the same movements will be compromised by a series of disturbing artifacts arranged on the screen to highlight the wavering despair. The protagonist suffers from nyctophobia, the fear of the dark, and is responsible to keep acceptable levels of a value called Sanity. To complicate matters there is a unique formula to the game, focusing on the balance between light and darkness. You will soon find the walls of Brennenburg guard terrible secrets, including a series of threats which form of monstrous creatures. Fortunately, this adventure is very well-balanced able to combine stealth phases, exploration, environmental puzzles and a story to be discovered recovering inevitable notes scattered throughout the environment. Uncomfortable truths will surface over the course of the story, which is rich in esoteric nuances and heavily inspired by the works of H.P. Set entirely in a dark Prussian Brennenburg castle, the game puts you in the shoes of Daniel, a character who has lost his memory, and we are responsible to rebuild the pieces of his fractured memory and the castles history to find out why he is imprisoned in this gloomy castle. Now, even console players can get lost in the nightmares which will make you jump, scream, and make you think you are going crazy.Īmnesia: The Dark Descent is clearly the highlight of the collection and the main reason why many of us wanted this for the console. The Amnesia Collection is making its debut on the PS4 with a collection which contains not only The Dark Descent and A Machine for Pigs, but also the fascinating Justine DLC. For a long time, these two horror mainstays were exclusively for the PC, at least until now. This sequel, entrusted in the hands of The Chinese Room team who created Dear Esther and Everybody’s Gone to the Rapture, was a less chilling title but still capable of causing genuine fright. The next release from Frictional Games which, unfortunately, garnered more of a lukewarm response was the aptly named A Machine for Pigs. Upon its release, The Dark Descent was greeted with enthusiasm by a vocal community of horror enthusiast, and was immediately hailed as a new benchmark for the genre. It shook the nerves and minds of even the most fearless players with Frictional Games successfully renewing the concept of restlessness in video games, thanks to terrifying atmosphere and the right dose of anxiety. Fear may be a subjective feeling, but it certainly can’t be denied in the release of 2010’s Amnesia: The Dark Descent.
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